
Decoe DeTouront
Federal Navy Academy Gallente Federation
0
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Posted - 2012.06.12 13:12:00 -
[1] - Quote
hi there. i'm new in this game and surely haven't found every gimmick being available. some things, i couldn't find yet but perhaps they will be nice to have :)
Defense Items
"Smoke" Grenates
this is a kind of a ammunition, which can break different kinds of sensor up-links from enemy ships, by blowing a huge cloud of gas into the space. the kind of gas has influence on the reflection of sensor signals etc. and gives you a chance to escape or disappear while no one can "see" you. a smoke grenade is a real world analog, i'm sure there'll be a better name for that.
"Flares"
needs a special type of launcher which can throw a huge number of flares, which possibly deflect incoming missiles by giving them a "better" target
"Missile Defense System"
laser, hybrid turret, energy or whatever defense system for the ship to fight against incoming missiles. just for defense, no offensive options with this installation.
Holographic Generator
uses the technique of wave interference to create sensor duplicates into the space. enemies will see two or more ships, not just one. to avoid manual accommodation, they also project a detailed holographic image of a ship into the space. now it's your turn to guess - is it just one ship with a holographic projection, are there two or is it a whole fleet? =)
Ablative Armor
ala voyager: http://www.youtube.com/watch?v=Xpc6SwYd8Dg it gives you a second, very well armored skin but allows just "primary ship weapons", and a few sensors.
Reactive Armor
sends a massive particle/energy wave into a special direction to destroy energy balls and/or rockets in a secure distant to the ship.
Deflector Shield
temporary second shield which protects just a part of the ship (incoming fire from the front, back, or the sides). this works well against heavy fire from a single ship - at least for a couple of minutes.
Attack Items
Cluster Bomb
is a smart bomb carrying a couple of smart bombs which explodes in a region around the ship - similar to water bombs. this makes damage to the hull integrity through a spatial distortion around the ship (or something like that *g*)
Primary Ship Weapon
is a ship integrated weapon with a very good system integration (means less cpu and energy requirements). therefore it depends on the ship class (no exchange possible after ship construction) and perhaps it is stronger in the front than in the back of the ship (and has no spheric fire-sight ...). in huge ships this can also be some super-weapons. |